Switching diagram · Ernemann II projector

CD-31 · booth switchboard · contacts

A normally-open contact closes with the lever up. A normally-closed contact (marked with a bar) closes with the lever down. Two paths in parallel close if either one of them closes.

Order from the chief operator

The arc only strikes with the warning lamps in this exact combination. And mind the levers: the generator's brushes are worn down, so twelve switches count. You can throw more, but every extra one sparks and goes in the log. Work out the diagram before you touch anything.

Switches0 of 12
Read the diagram. Every lever you move counts.
Doré Cinema · booth · the seven o'clock show
THE BOOTH SWITCHBOARD
00:00arc off
Nine minutes to curtain

THE BOOTH SWITCHBOARD

The projector's arc won't strike unless the switchboard is in the right position, and the right position isn't written down: it's drawn. Six levers, five warning lamps, and a contact diagram pinned to the wall. Twelve switches count before the brushes start sparking, so this isn't something you find by trial and error.